The players' realm : studies on the culture of video games and gaming / edited by J. Patrick Williams and Jonas Heide Smith.

Other author Williams, J. Patrick, 1970-
Other author Smith, Jonas Heide.
Format Book
Publication InfoJefferson, N.C. : McFarland & Co., ©2007.
Descriptionvi, 308 pages : illustrations ; 23 cm
Subjects

Contents Who governs the gamers? -- Terms of service and terms of play in children's online gaming -- Narrative power in online game worlds: the story of Cybertown -- Law and disorder in cyberspace: how systems of justice developed in online text-based gaming communities -- From The Green Berets to America's Army: video games as a vehicle for political propaganda -- Rhetorics of computer and video game research -- From margin to center: biographies of technicity and the construction of hegemonic games culture -- Ghost Recon: Island Thunder: Cuba in the virtual battlescape -- The player's journey -- Mutual fantasy online: playing with people -- From dollhouse to metaverse: what happened when The Sims went online -- Platform dependent: console and computer cultures -- Mapping independent game design -- Desire for commodities and fantastic consumption in digital games -- Reading and playing: what makes interactive fiction unique.
Abstract "This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
LCCN 2007002390
ISBN9780786428328 (softcover : alk. paper)
ISBN0786428325 (softcover : alk. paper)

Availability

Library Location Call Number Status Item Actions
Joyner General Stacks GV1469.34.S52P53 2007 ✔ Available Place Hold