Advanced Maya texturing and lighting / Lee Lanier.
| Author/creator | Lanier, Lee, 1966- |
| Format | Book |
| Edition | 2nd ed. |
| Publication Info | Indianapolis, IN : Wiley Technology Pub., ©2008. |
| Description | xix, 475 pages : illustrations (chiefly color) ; 26 cm + 1 CD-ROM (4 3/4 in.) |
| Supplemental Content | Publisher description |
| Supplemental Content | Table of contents only |
| Subjects |
| Contents | Understanding lighting, color, and composition -- Applying the correct Maya light type -- Creating high-quality shadows -- Applying the correct material and 2D texture -- Applying 3D textures and projections -- Creating custom connections and applying color utilities -- Automating a scene with sampler nodes -- Harnessing the power of math utilities -- Improving textures through custom UVs, maps, and sliders -- Prepping for successful renders -- Raytracing with Maya software and mental ray -- Working with global illumination, final gather, and mental ray shaders -- Texturing and lighting with advanced techniques. |
| General note | Includes index. |
| LCCN | 2008019683 |
| ISBN | 9780470292730 (pbk. : CD-ROM) |
| ISBN | 0470292733 (pbk. : CD-ROM) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Joyner | Item has been checked out | TR897.7 .L367 2008 | Due 04/29/2026 | Want This? |