Values at play in digital games / Mary Flanagan and Helen Nissenbaum.
| Author/creator | Flanagan, Mary, 1969- |
| Other author | Nissenbaum, Helen, 1954- |
| Format | Book |
| Publication | Cambridge, Massachusetts : The MIT Press, [2014] |
| Description | xiv, 207 pages ; 24 cm |
| Subjects |
| Contents | pt. I. Understanding values at play. Groundwork for values in games -- Uncovering values at play -- Game elements: the language of values / with Jonathan Belman -- pt. II. The values at play heuristic. Overview of the heuristic -- Discovery: the power of values / Frank Lantz -- Implementation: values of game hardware / Kyle Rentschler -- Verification -- pt. III. Values at play at work. Inspiring designers: developing a reflective design process / Tracy Fullerton -- Playing (and designing) with values through board game modification / Celia Pearce -- A brief participatory intervention for understanding values at play / Karen Schrier -- Reflections on values at play. |
| Bibliography note | Includes bibliographical references and index. |
| LCCN | 2013043220 |
| ISBN | 9780262027663 (hardcover : alk. paper) |
| ISBN | 0262027666 (hardcover : alk. paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Joyner | General Stacks | GV1469.17 .S63 F63 2014 | ✔ Available | Place Hold |