Computer games for learning : an evidence-based approach / Richard E. Mayer.

Author/creator Mayer, Richard E., 1947- author.
Format Book
PublicationCambridge, Massachusetts : The MIT Press, [2014]
Descriptionxvii, 281 pages ; 24 cm
Subjects

Contents Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Examples of three genres of game research -- Value-added approach: which features improve a game's effectiveness? -- Cognitive consequences approach: what is learned from playing a game? / Deanne M. Adams and Richard E. Mayer -- Media comparison approach: are games more effective than conventional media? -- The future of research on games for learning.
Bibliography noteIncludes bibliographical references and indexes.
LCCN 2013046632
ISBN9780262027571 (hardcover : alk. paper)
ISBN0262027577 (hardcover : alk. paper)