Computer games for learning : an evidence-based approach / Richard E. Mayer.
| Author/creator | Mayer, Richard E., 1947- author. |
| Format | Book |
| Publication | Cambridge, Massachusetts : The MIT Press, [2014] |
| Description | xvii, 281 pages ; 24 cm |
| Subjects |
| Contents | Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Examples of three genres of game research -- Value-added approach: which features improve a game's effectiveness? -- Cognitive consequences approach: what is learned from playing a game? / Deanne M. Adams and Richard E. Mayer -- Media comparison approach: are games more effective than conventional media? -- The future of research on games for learning. |
| Bibliography note | Includes bibliographical references and indexes. |
| LCCN | 2013046632 |
| ISBN | 9780262027571 (hardcover : alk. paper) |
| ISBN | 0262027577 (hardcover : alk. paper) |