Advanced Methods in Computer Graphics With examples in OpenGL

Author/creator Mukundan, Ramakrishnan Author
Format Electronic
Publication InfoNew York : Springer
Descriptionxiii, 312 p. ill 23.500 x 015.500 cm.
Supplemental ContentFull text available from Springer Nature - Springer Computer Science eBooks 2012 English International
Supplemental ContentFull text available from Springer Books
Subjects

Summary Annotation This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9781447123392
ISBN1447123395 (Trade Cloth) Active Record
Standard identifier# 9781447123392
Stock number1447123395 00024965

Availability

Library Location Call Number Status Item Actions
Electronic Resources ✔ Available