Advanced Methods in Computer Graphics With examples in OpenGL
| Author/creator | Mukundan, Ramakrishnan Author |
| Format | Electronic |
| Publication Info | New York : Springer |
| Description | xiii, 312 p. ill 23.500 x 015.500 cm. |
| Supplemental Content | Full text available from Springer Nature - Springer Computer Science eBooks 2012 English International |
| Supplemental Content | Full text available from Springer Books |
| Subjects |
| Summary | Annotation This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| ISBN | 9781447123392 |
| ISBN | 1447123395 (Trade Cloth) Active Record |
| Standard identifier# | 9781447123392 |
| Stock number | 1447123395 00024965 |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | ✔ Available |