Game sound an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.
| Author/creator | Collins, Karen, 1973- |
| Format | Electronic |
| Publication Info | Cambridge, Mass. : MIT Press, |
| Description | x, 200 p. : ill. ; 24 cm. |
| Supplemental Content | Full text available from MIT Press Direct to Open Backfile STEAM Monographs D2O |
| Subjects |
| Contents | Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music. |
| Bibliography note | Includes bibliographical references (p. [189]-196) and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2008008742 |
| ISBN | 9780262033787 (hardcover : alk. paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |