Game sound an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.

Author/creator Collins, Karen, 1973-
Format Electronic
Publication InfoCambridge, Mass. : MIT Press,
Descriptionx, 200 p. : ill. ; 24 cm.
Supplemental ContentFull text available from MIT Press Direct to Open Backfile STEAM Monographs D2O
Subjects

Contents Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
Bibliography noteIncludes bibliographical references (p. [189]-196) and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2008008742
ISBN9780262033787 (hardcover : alk. paper)

Availability

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