Land of Lisp learn to program in Lisp, one game at a time! / by Conrad Barski.
| Author/creator | Barski, Conrad |
| Format | Electronic |
| Publication Info | San Francisco, CA : No Starch Press, Inc., |
| Description | xvi, 482 p. : ill. ; 24 cm. |
| Supplemental Content | Full text available from Ebook Central - Public Library Complete |
| Subjects |
| Contents | Getting started with Lisp -- Creating your first Lisp program -- Exploring the syntax of Lisp code -- Making decisions with conditions -- Building a text game engine -- Interacting with the world: reading and printing in Lisp -- Iambda: a function so important that it deserves its own chapter -- Going beyond basic lists -- This ain't your daddy's wumpus -- Advanced datatypes and generic programming -- Looping with the loop command -- Printing text with the format function -- Working with streams -- Let's create a web server! -- Functional programming is beautiful -- Ramping Lisp up a notch with functional programming -- Dice of Doom, a game written in the functional style -- The magic of Lisp macros -- Domain-specific languages -- Lazy programming -- Creating a graphical, web-based version of Dice of Doom -- Making Dice of Doom more fun. |
| General note | Includes index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2010026755 |
| ISBN | 9781593272814 |
| ISBN | 1593272812 |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |