Land of Lisp learn to program in Lisp, one game at a time! / by Conrad Barski.

Author/creator Barski, Conrad
Format Electronic
Publication InfoSan Francisco, CA : No Starch Press, Inc.,
Descriptionxvi, 482 p. : ill. ; 24 cm.
Supplemental ContentFull text available from Ebook Central - Public Library Complete
Subjects

Contents Getting started with Lisp -- Creating your first Lisp program -- Exploring the syntax of Lisp code -- Making decisions with conditions -- Building a text game engine -- Interacting with the world: reading and printing in Lisp -- Iambda: a function so important that it deserves its own chapter -- Going beyond basic lists -- This ain't your daddy's wumpus -- Advanced datatypes and generic programming -- Looping with the loop command -- Printing text with the format function -- Working with streams -- Let's create a web server! -- Functional programming is beautiful -- Ramping Lisp up a notch with functional programming -- Dice of Doom, a game written in the functional style -- The magic of Lisp macros -- Domain-specific languages -- Lazy programming -- Creating a graphical, web-based version of Dice of Doom -- Making Dice of Doom more fun.
General noteIncludes index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2010026755
ISBN9781593272814
ISBN1593272812

Availability

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Electronic Resources Access Content Online ✔ Available