Motion in games 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012 : proceedings / Marcelo Kallmann, Kostas Bekris (eds.).
| Author/creator | MIG (Conference) |
| Other author | Kallmann, Marcelo. |
| Other author | Bekris, Kostas. |
| Format | Electronic |
| Publication Info | Heidelberg ; New York : Springer, [2012] |
| Description | xii, 384 pages : illustrations ; 24 cm. |
| Supplemental Content | Full text available from SpringerLINK Lecture Notes in Computer Science Contemporary (1997-present) |
| Supplemental Content | Full text available from Springer Books |
| Supplemental Content | Full text available from Springer Nature - Springer Computer Science eBooks 2012 English International |
| Subjects |
| Series | Lecture notes in computer science, 0302-9743 ; 7660 LNCS sublibrary: SL 6, Image processing, computer vision, pattern recognition, and graphics. Lecture notes in computer science ; 7660. ^A466336 LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics. ^A997268 |
| Contents | Moving path planning forward / Nathan R. Sturtevant -- Environmental effect on egress simulation / Samuel Rodriguez, Andrew Giese, Nancy M. Amato, Saied Zarrinmehr and Firas Al-Douri, et al. -- Following a group of targets in large environments / Christopher Vo, Sam McKay, Nikhil Garg and Jyh-Ming Lien -- Realtime performance animation using sparse 3D motion sensors / Jongmin Kim, Yeongho Seol and Jehee Lee -- A Game system for speech rehabilitation / Mark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko and Petros Faloutsos -- Virtual try-on using Kinect and HD Camera / Stevie Giovanni, Yeun Chul Choi, Jay Huang, Eng Tat Khoo and KangKang Yin -- Modal vibrations for character animation / Paul G. Kry -- Modeling physically simulated characters with motion networks / Robert Backman and Marcelo Kallmann -- A Unified constraint framework for physical animation of articulated rigid bodies / Jakub Stępień -- Appealing virtual humans / Rachel McDonnell -- Perception of complex emotional body language of a virtual character / Cathy Ennis and Arjan Egges. |
| Contents | Conveying real-time ambivalent feelings through asymmetric facial expressions / Junghyun Ahn, Stéphane Gobron, Daniel Thalmann and Ronan Boulic -- Automating the transfer of a generic set of behaviors onto a virtual character / Andrew Feng, Yazhou Huang, Yuyu Xu and Ari Shapiro -- A Crowd modeling framework for socially plausible animation behaviors / Seung In Park, Chao Peng, Francis Quek and Yong Cao -- Controlling three agents in a quarrel: lessons learnt / Cyril Brom, Petr Babor, Markéta Popelová, Michal Bída and Jakub Tomek, et al. -- What's next?: the new era of autonomous virtual humans / Mubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang and Funda Durupinar, et al. -- Virtual humans: evolving with common sense / Weizi Li and Jan M. Allbeck -- Principles and observation: how do people move? / Jehee Lee -- Using optimal control methods to generate human walking motions / Martin L. Felis and Katja Mombaur -- Interactive quadruped animation / Tyler Martin and Michael Neff. |
| Contents | Capturing close interactions with objects using a magnetic motion capture system and a RGBD sensor / Peter Sandilands, Myung Geol Choi and Taku Komura -- An Analysis of motion blending techniques / Andrew Feng, Yazhou Huang, Marcelo Kallmann and Ari Shapiro -- Automatic hand-over animation for free-hand motions from low resolution input / Chris Kang, Nkenge Wheatland, Michael Neff and Victor Zordan -- A Perceptual study of the relationship between posture and gesture for virtual characters / Pengcheng Luo and Michael Neff -- Walker speed adaptation in gait synthesis / Joëlle Tilmanne and Thierry Dutoit -- An Efficient energy transfer inverse kinematics solution / Jing Huang and Catherine Pelachaud -- Motion planning with discrete abstractions and physics-based game engines / Erion Plaku -- Calibrating a motion model based on reinforcement learning for pedestrian simulation / Francisco Martinez-Gil, Miguel Lozano and Fernando Fernández. |
| Contents | A*mbush Family: A* variations for ambush behavior and path diversity generation / Kelwin Fernández, Glebys González and Carolina Chang -- Fuzzy logic controlled pedestrian groups in urban environments / Murat Haciomeroglu, Robert Laycock and Andy Day -- Enhancing the behavior of virtual characters with long term planning, failure anticipation and opportunism / Philippe Rannou, Fabrice Lamarche and Marie-Odile Cordier -- Realtime, physics-based marker following / Joseph L. Cooper and Dana Ballard -- Fast motion retrieval with the distance input space / Thibaut Le Naour, Nicolas Courty and Sylvie Gibet -- Machine learning approach for gesture recognition based on automatic feature selection / Xiubo Liang, Franck Multon and Weidong Geng -- Dealing with variability when recognizing user's performance in natural gesture interfaces / Anthony Sorel, Richard Kulpa, Emmanuel Badier and Franck Multon -- Treating phobias with computer games / M. Brandon Haworth, Melanie Baljko and Petros Faloutsos -- Analysis and verification of navigation strategies by abstract interpretation of cellular automata / Gianluca Amato and Francesca Scozzari. |
| Abstract | This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.-- Source other than Library of Congress. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2012951167 |
| ISBN | 9783642347092 (pbk. : alk. paper) |
| ISBN | 3642347096 (pbk. : alk. paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | ✔ Available |