Serious games and edutainment applications / Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain, editors.

Format Electronic
Publication InfoNew York : Springer,
Descriptionxvi, 504 p. : ill. ; 24 cm.
Supplemental ContentFull text available from Springer Nature - Springer Computer Science eBooks 2011 English International
Supplemental ContentFull text available from Springer Books
Subjects

Other author/creatorMa, Minhua.
Other author/creatorOikonomou, Andreas.
Other author/creatorJain, L. C.
Other author/creatorSGDA 2010 (2010 : Derby, England)
Contents Introduction -- Theories and reviews -- Custom made games and case studies -- Use of Commercial Off-the-Shelf (COTS) games in education -- Social aspects and gamification.
Abstract "The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes." -- Publisher description.
General note"[This book] arose from the First International Workshop on Serious Games Development and Applications at the University of Derby in 2010"--p. v.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2011939794
ISBN9781447121602
ISBN1447121600