The wonderful worlds of a video game designer / by Ruth Owen.

Author/creator Owen, Ruth, 1967- author.
Format Book
PublicationUnited States : Ruby Tuesday Books, 2016.
Copyright Date©2016
Description32 pages : color illustrations ; 27 cm.
Subjects

Portion of title Video game designer
SeriesGet to work with science and technology
Owen, Ruth, 1967- Get to work with science and technology. ^A1295998
Contents Get to work and play! -- How it all began -- Taking it to a new level -- What does a video game designer do? -- The coders -- The artists -- Animating the characters -- Writers, sound engineers, and testers -- Making a game: the big idea -- Making a game: the characters -- Making a game: designing levels -- It's gone gold -- Designing the future -- Get to work as a video game designer.
Abstract "Every one of the games we love to play started out as an idea in the head of a video game designer. Working with a team of coders, artists, sound engineers, and other game experts, video game designers create new worlds, terrifying enemies, tough challenges, and hours of fun. So where do video game designers get their ideas? How is coding used to create games? How do artists develop and animate a game's characters? And how does a video game development team use technology and their computer skills to turn a good idea into a hit game played by millions of fans all over the world?"--Page 4 of cover.
Bibliography noteIncludes bibliographical references (page 32) and index.
Audience 880 Lexile
LCCN 2015940234
ISBN9781910549322 (hardcover)
ISBN1910549320 (hardcover)

Availability

Library Location Call Number Status Item Actions
Joyner TRC Nonfiction 794.8 OW26W ✔ Available Place Hold