The state of play law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck.

Other author Balkin, J. M.
Other author Noveck, Beth Simone.
Format Electronic
Publication InfoNew York : New York University Press,
Descriptionviii, 304 p. ; 23 cm.
Supplemental ContentFull text available from Ebook Central - Academic Complete
Subjects

SeriesEx machina
Contents Introduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck.
Bibliography noteIncludes bibliographical references (p. 289-290) and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2006018394
ISBN081479971X (cloth : alk. paper)
ISBN0814799728 (pbk. : alk. paper)
ISBN9780814799710 (cloth : alk. paper)
ISBN9780814799727 (pbk. : alk. paper)

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