Designing online information literacy games students want to play / Karen Markey, Chris Leeder, and Soo Young Rieh.

Author/creator Markey, Karen
Other author Leeder, Chris, 1967-
Other author Rieh, Soo Young, 1965-
Format Electronic
Publication InfoLanham : Rowman & Littlefield, [2014]
Descriptionxxii, 279 pages : illustrations ; 23 cm
Supplemental ContentFull text available from Ebook Central - Academic Complete
Subjects

Contents The promise of games for information literacy instruction -- The needs assessment -- The design of an information literacy game -- The BiblioBouts administrator interface -- The BiblioBouts game -- The methods used to evaluate BiblioBouts -- Preparing students to play BiblioBouts -- How students played BiblioBouts -- How students evaluated BiblioBouts sources -- How BiblioBouts influenced students' research papers -- How students benefited from playing BiblioBouts -- Best practices for building information literacy games -- Best practices for administrator, instructional, and user-support services -- The future of information literacy games -- Appendix A. Game diary form for students -- Appendix B. Pre-game questionnaire for students -- Appendix C. Post-game questionnaire for students -- Appendix D. Focus group interview questions for students -- Appendix E. Follow-up interview questions for students -- Appendix F. Game logs -- Appendix G. Personal interview questions for instructors -- Appendix H. Personal interview questions for library liaisons.
Bibliography noteIncludes bibliographical references (pages 255-268) and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2013039210
ISBN9780810891425 (pbk. : alk. paper)

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Electronic Resources Access Content Online ✔ Available