3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.

Author/creator Cozzi, Patrick
Other author Ring, Kevin.
Format Electronic
Publication InfoBoca Raton, FL : CRC Press,
Descriptionxix, 499 p. : ill. (chiefly col.), maps (some col.) ; 25 cm.
Supplemental ContentFull text available from Ebook Central - Academic Complete
Subjects

SeriesAn A K Peters book
Abstract "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
Bibliography noteIncludes bibliographical references (p. 477-490) and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2011010460
ISBN9781568817118 (hardback)