3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.
| Author/creator | Cozzi, Patrick |
| Other author | Ring, Kevin. |
| Format | Electronic |
| Publication Info | Boca Raton, FL : CRC Press, |
| Description | xix, 499 p. : ill. (chiefly col.), maps (some col.) ; 25 cm. |
| Supplemental Content | Full text available from Ebook Central - Academic Complete |
| Subjects |
| Series | An A K Peters book |
| Abstract | "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher. |
| Bibliography note | Includes bibliographical references (p. 477-490) and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2011010460 |
| ISBN | 9781568817118 (hardback) |