Understanding video games the essential introduction / by Jonas Heide Smith, Simon Egenfeldt-Nielsen and Susana Pajares Tosca.

Author/creator Smith, Jonas Heide
Other author Egenfeldt-Nielsen, Simon.
Other author Tosca, Susana Pajares.
Other author Egenfeldt-Nielsen, Simon.
Format Electronic
Edition2nd ed.
Publication InfoNew York : Routledge,
Descriptionix, 323 p. : ill. ; 27 cm.
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Abstract "From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys a broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask students to consider larger questions about the medium:What defines a video game?Who plays games?Why do we play games?How do games affect the player?Extensively illustrated, and featuring discussion questions, a video game history timeline, and a glossary of key terms, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. "-- Provided by publisher.
General noteRev. ed. of: Understanding video games / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. c2008.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2011052221
ISBN9780415896962 (hardback)
ISBN9780415896979 (paperback)
ISBN9780203116777 (ebook)

Availability

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Electronic Resources Access Content Online ✔ Available