Doing things with games : social impact through play / Lindsay D. Grace.

Author/creator Grace, Lindsay D. author.
Format Electronic
EditionFirst edition.
PublicationBoca Raton, FL : CRC Press/Taylor & Francis Group, [2020]
Copyright Date©2020
Description1 online resource (xiii, 253 pages) : illustrations
Supplemental ContentProQuest Ebook Central
Subjects

Contents No titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools.
Abstract "Lindsay Grace's Doing Things with Games: Social Impact Through Play provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. This text serves as the ultimate guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Biographical noteLindsay Grace is Knight Chair of Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President of the Higher Education Video Game Alliance, and founded the American University Game Lab and Studio, which completed hundreds of thousands of dollars in purpose driven play designs annually. Clients included the US National Institutes of Mental Health (NIMH), the Educational Testing Service (ETS), The World Bank, VOX Media and others. His personal creative work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery's digital arts community, Black Enterprise and others. This work has been selected for showcase internationally including New York, Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and more. Lindsay curated or co-curated the Blank Arcade exhibits (2015-2019), Smithsonian American Art Museum's SAAM Arcade (2014-2017), the Games for Change Civic and Social Impact (2017) and others. He has given talks and keynotes at the Game Developers Conference (GDC), SXSW, the Games for Change Festival, the Online News Association, the Society for News Design, Smithsonian Institutes, and many other industry events. His opinions on games have been offered by CNN, Al-Jazeera, National Public Radio and others. He has been teaching games and interactive media design for more than a decade.
Source of descriptionPrint version record.
Issued in other formPrint version: Grace, Lindsay D. Doing things with games. First edition. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019 9781138367265
Genre/formElectronic books.
ISBN9780429429880 (electronic bk.)
ISBN0429429886 (electronic bk.)
ISBN9780429771309 (electronic bk. ; EPUB)
ISBN0429771304 (electronic bk. ; EPUB)
ISBN9780429771293 (electronic bk. ; Mobipocket)
ISBN0429771290 (electronic bk. ; Mobipocket)
ISBN9780429771316 (electronic bk. ; PDF)
ISBN0429771312 (electronic bk. ; PDF)
ISBN(paperback acid-free paper)
ISBN(paperback acid-free paper)
ISBN(hardcover acid-free paper)
ISBN(hardcover acid-free paper)
Stock number9780429429880 Taylor & Francis

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