Computer games in the classroom.

Other author Illumina Digital, producer.
Format Video (Streaming)
Publication Info[England] : Teachers TV/UK Department of Education, 2009.
Description1 online resource (16 min.).
Supplemental Contenthttps://go.openathens.net/redirector/ecu.edu?url=http://www.aspresolver.com/aspresolver.asp?EDIV;1737444
Subjects

SeriesBetter learning with ICT ; 3
Abstract Neil Webster, a year 3 teacher at St Christopher's Catholic Primary School in Liverpool, sets out to discover if the use of computer games in class can enhance teaching and learning. He meets Dawn Hallybone, a year 6 teacher at Oakdale Junior School in Woodford, East London, who is already using computer games in class to great effect. Neil observes Dawn's pupils using a mental Maths game on their Nintendo DS consoles and then using a detective story game called Professor Layton and the Curios Village in a literacy class. It's learning through play, says Dawn.Back at his own school, Neil delivers a maths class featuring a computer game called Tutpup which he uses first as a whiteboard starter. He tries out a free online game called Moshi Monsters to help expand pupils vocabulary in a literacy class. Neil recognises the benefits his pupils derive from games-based learning and is particularly pleased with the way the boys in his class have engaged with it.
General noteTitle from resource description page (viewed Mar. 5, 2012).
Other formsPreviously released as DVD.
Reproduction noteElectronic reproduction. Alexandria, VA : Alexander Street Press, 2012. (VAST: Academic video online). Available via World Wide Web.
LanguageThis edition in English.
Genre/formNonfiction television programs.
Genre/formInstructional television programs.

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available