Game time understanding temporality in video games / Christopher Hanson.
| Author/creator | Hanson, Christopher |
| Format | Electronic |
| Publication Info | Bloomington, Indiana : Indiana University Press, Office of Scholarly Publishing, Herman B Wells Library, [2018] |
| Description | 1 online resource. |
| Supplemental Content | Full text available from Ebook Central - Academic Complete |
| Supplemental Content | Full text available from Ebook Central - Academic Complete |
| Subjects |
| Series | Digital game studies |
| Contents | More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Source of description | Description based on print version record and CIP data provided by publisher. |
| Issued in other form | Print version: Hanson, Christopher (Christopher C. P.), author. Game time Bloomington, Indiana : Indiana University Press, 2018 9780253032782 |
| Genre/form | Electronic books. |
| LCCN | 2018004321 |
| ISBN | 9780253032829 (E-book) |
| ISBN | (hardcover : alk. paper) |
| ISBN | (pbk. : alk. paper) |