Game time understanding temporality in video games / Christopher Hanson.

Author/creator Hanson, Christopher
Format Electronic
Publication InfoBloomington, Indiana : Indiana University Press, Office of Scholarly Publishing, Herman B Wells Library, [2018]
Description1 online resource.
Supplemental ContentFull text available from Ebook Central - Academic Complete
Supplemental ContentFull text available from Ebook Central - Academic Complete
Subjects

SeriesDigital game studies
Contents More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Source of descriptionDescription based on print version record and CIP data provided by publisher.
Issued in other formPrint version: Hanson, Christopher (Christopher C. P.), author. Game time Bloomington, Indiana : Indiana University Press, 2018 9780253032782
Genre/formElectronic books.
LCCN 2018004321
ISBN9780253032829 (E-book)
ISBN(hardcover : alk. paper)
ISBN(pbk. : alk. paper)