Playing war military video games after 9/11 / Matthew Thomas Payne.
| Author/creator | Payne, Matthew Thomas |
| Format | Electronic |
| Publication Info | New York ; London : New York University Press, [2016] |
| Description | x, 273 pages : illustrations ; 24 cm |
| Supplemental Content | Full text available from Ebook Central - Academic Complete |
| Subjects |
| Contents | Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture. |
| Bibliography note | Includes bibliographical references (pages 247-264) and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2015043165 |
| ISBN | 9781479848560 (cl : alk. paper) |
| ISBN | 9781479805228 (pb : alk. paper) |