Modeling a Character in 3DS Max

Author/creator Wetterschneider, Scott Author
Other author Steed, Paul Author
Format Electronic
Edition2nd ed.
Publication InfoSudbury : Jones & Bartlett Publishers, Incorporated
Description584 p. ill 08.980 x 06.060 in.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Summary Annotation In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2004027074
ISBN9781556220883
ISBN155622088X (Trade Paper) Active Record
Standard identifier# 9781556220883
Stock number00023584