Modeling a Character in 3DS Max
| Author/creator | Wetterschneider, Scott Author |
| Other author | Steed, Paul Author |
| Format | Electronic |
| Edition | 2nd ed. |
| Publication Info | Sudbury : Jones & Bartlett Publishers, Incorporated |
| Description | 584 p. ill 08.980 x 06.060 in. |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Summary | Annotation In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2004027074 |
| ISBN | 9781556220883 |
| ISBN | 155622088X (Trade Paper) Active Record |
| Standard identifier# | 9781556220883 |
| Stock number | 00023584 |