Gamification using gaming technology for achieving goals / Therese Shea.

Author/creator Shea, Therese
Format Electronic
Publication InfoNew York : Rosen Pub.,
Description48 p. : col. ill. ; 25 cm.
Supplemental ContentFull text available from Ebook Central - Public Library Complete
Subjects

SeriesDigital and information literacy
Contents Gaming on the rise -- Gamifying the environment -- Gamifying education -- Gamifying health -- Making a worldwide impact.
Bibliography noteIncludes bibliographical references (p. 44-45) and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2012036231
ISBN9781448895120 (library binding : alk. paper)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available