Gamification using gaming technology for achieving goals / Therese Shea.
| Author/creator | Shea, Therese |
| Format | Electronic |
| Publication Info | New York : Rosen Pub., |
| Description | 48 p. : col. ill. ; 25 cm. |
| Supplemental Content | Full text available from Ebook Central - Public Library Complete |
| Subjects |
| Series | Digital and information literacy |
| Contents | Gaming on the rise -- Gamifying the environment -- Gamifying education -- Gamifying health -- Making a worldwide impact. |
| Bibliography note | Includes bibliographical references (p. 44-45) and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2012036231 |
| ISBN | 9781448895120 (library binding : alk. paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |