Anyone Can Code : The Art and Science of Logical Creativity.

Author/creator Arya, Ali
Format Electronic
Publication InfoMilton : CRC Press LLC, 2021.
Description1 online resource (601 pages)
Supplemental ContentClick here to view book
Subjects

Contents Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- List of Sidebars, -- List of Tables, -- List of Exhibits, -- Preface, -- Acknowledgments, -- Definition of Key Terms, -- Abbreviation, -- Companion Website, -- Part 1 Getting Started -- Introduction -- Hello, World! -- I.1 Software Development -- I.1.1 Design and Implementation -- I.1.2 Modularization -- Highlights -- End-of-Chapter Notes -- Chapter 1 Computers, Programs, and Games -- Overview -- 1.1 Brief History of Computing -- 1.1.1 Properties of Digital Media -- 1.2 Circuits and Numbers, Bits, and Bytes
Contents 1.2.1 Decimal vs. Binary -- 1.2.2 Bits and Bytes -- 1.3 What is a Program, Anyway? -- 1.3.1 Visual Programming -- 1.4 Games as Programs: Data vs. Code -- Highlights -- End-of-Chapter Notes -- Chapter 2 Logical Creativity -- Overview -- 2.1 Problem-Solving and Creativity -- 2.2 Visual Design and Visual Thinking -- 2.3 Algorithms and Algorithmic Thinking -- 2.3.1 What is an Algorithm? -- 2.3.2 Program Flow -- 2.3.3 Selection -- 2.3.3.1 Detecting Odd and Even Numbers -- 2.3.4 Iteration -- 2.3.5 Variables and the First Golden Rule of Programming -- 2.3.6 Loop Counter as a Variable
Contents 2.4 Data-Centered Approach to Problem-Solving and Algorithm Design -- 2.4.1 Finding Min and Max -- 2.5 Stepwise Refinement for Algorithms -- 2.5.1 Restaurant Bill Calculation -- Highlights -- End-of-Chapter Notes -- Part 2 Understanding Programs -- Chapter 3 Data: Program's Information -- Overview -- 3.1 High-Level Programming Languages -- 3.1.1 High Level vs. Low Level -- 3.1.2 Declarative vs. Imperative -- 3.1.3 Compiled vs. Interpreted -- 3.1.4 Virtual Machines -- 3.1.5 Development Environments and Tools -- 3.2 Data and Variables -- 3.3 Programming in Python -- 3.4 Programming in C and C++
Contents 3.4.1 Compiling and Running C/C++ Programs -- 3.4.2 Comments -- 3.5 Data Types -- 3.5.1 Type Casting -- 3.5.2 Integer and Float Operations -- Highlights -- End-of-Chapter Notes -- Chapter 4 Code: Program's Operation -- Overview -- 4.1 Sequential Execution and Program Control -- 4.1.1 GoTo Statement -- 4.1.2 Structured Programming and Control Flow -- 4.1.2.1 Function -- 4.1.2.2 Selection -- 4.1.2.3 Iteration -- 4.1.2.4 Blocks of Code and the Lexical Scope -- 4.2 Selection -- 4.2.1 If/Else -- 4.2.2 Switch/Case -- 4.3 Iteration -- 4.3.1 While Loops -- 4.3.1.1 Forever Loops -- 4.3.2 For Loops
Contents 4.4 Combining Selection and Iteration -- 4.4.1 Guessing Game -- 4.4.2 Simple Calculator -- 4.5 Naming Conventions -- 4.5.1 #Define In C/C ++ -- Highlights -- End-of-Chapter Notes -- Chapter 5 Functions -- Overview -- 5.1 Defining and Using Functions -- 5.1.1 Returning From a Function -- 5.2 Functions in C/C++ -- 5.2.1 Void Main() -- 5.2.2 Void Hello() -- 5.2.3 Int Getdata() -- 5.3 Local and Global Variables -- 5.4 Function Parameters -- 5.4.1 Simple Board Game Simulator -- 5.4.2 Bmi Calculator -- 5.4.3 Prime Number Listing -- Highlights -- End-of-Chapter Notes -- Part 3 Structured Programming
General noteDescription based upon print version of record.
General noteChapter 6 Types, Files, and Libraries.
Bibliography noteIncludes bibliographical references and index.
Issued in other formPrint version: Arya, Ali Anyone Can Code : The Art and Science of Logical Creativity Milton : CRC Press LLC,c2020 9780367199746
LCCN 2020030146
ISBN9780429521164
ISBN0429521162
ISBN9780429534638 (ePub ebook)
ISBN0429534639
ISBN9780429549335 (Mobipocket ebook)
ISBN0429549334
ISBN9780429244421 (ebook)
ISBN0429244428
Stock number9780429534638 Ingram Content Group

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