| Series | Routledge research in disability and media studies Routledge research in disability and media studies. ^A1461725 |
| Contents |
Introduction : gaming (and) disability / Katie Ellis, Tama Leaver, and Mike Kent -- A history of disability in video game character design / Jennifer Dalsen -- Dis/abling androids : gaming, posthumanism, and critical disability studies / Mark A. Castrodale -- Outliers as heroes : disability, representation, and inclusion in blizzard's overwatch / Kai-Ti Kao and Denise Woods -- The dis/ability of the Avatar : vulnerability versus the autonomous subject / Simon Ledder -- Crashing through capitalism : happy wheels, debilitation, and disability representation / Leanne Mcrae -- A missile to the face : scarred characters in mass effect / Gabriele Aroni -- Representations of ability in digital games / Diane Carr -- A spectrum of real : augmented reality and social scaffolding / Craig Smith and Heath Wild -- Towards inclusive game design / Patricia Da Silva Leite and Leonelo Dell Anhol Almeida -- The ultimate medium for people with disabilities? Re-centring the human in virtual reality visions of play, care, and empathy / Marisa Brandt, Mitchell Reddan, and Morgan Kiryakoza -- The sociological accessibility of gaming / Michael James Heron -- A life-course analysis of third-age digital game players in China / Chen Guo and Katie Ellis -- Gaming with blindness in audio virtual reality : making blindside / Mike Kent, Michael T. Astolfi, and Aaron Rasmussen -- A (dis-)abling gaming model for playful inclusion : playing (digital) games with persons with and without learning difficulties and dis/abilities / Gertraud Kremsner, Alexander Schmoelz, and Michelle Proyer -- Online games players in darkness : a study of the blind gaming community Tingyou / Huan Wu -- Pokémon go and urban accessibility / Kathryn Locke and Tama Leaver -- Crip twitchology : you're already one of us / Katie Ellis and Lachlan Howells -- Minecraft as an online playground : reframing play and games in a Minecraft community for autistic youth / Kathryn E. Ringland. |
| Abstract |
"This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples. A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Biographical note | Katie Ellis is a Professor in Internet Studies and Director of the Centre for Culture and Technology at Curtin University, Australia. Her research is located at the intersection of media access and representation and engages with government, industry, and community to ensure actual benefits for real people with disability. Tama Leaver is a Professor of Internet Studies at Curtin University. He is President of the Association of Internet Researchers (AoIR), a regular media commentator, and a Chief Investigator in the ARC Centre of Excellence for the Digital Child. Mike Kent is Discipline Lead for the Curtin iSchool and Professor at the Centre for Culture and Technology at Curtin University. Mike's research and writing focus on the overlapping areas of disability, social media, and digital communications. |
| Source of description | Online resource; title from PDF title page (Taylor & Francis Group platform, viewed April 10, 2023). |
| Issued in other form | Print version: Gaming disability New York, NY : Routledge, 2023 9780367357146 |
| LCCN | 2022042340 |
| ISBN | 9780367357153 electronic book |
| ISBN | 0367357151 electronic book |
| ISBN | 9781000830040 (electronic bk.) |
| ISBN | 1000830047 (electronic bk.) |
| ISBN | 9781000829921 (electronic bk. : PDF) |
| ISBN | 1000829928 (electronic bk. : PDF) |
| ISBN | hardcover |
| ISBN | paperback |
| Standard identifier# |
10.4324/9780367357153 |
| Stock number | 9780367357153 Taylor & Francis |