Making games for impact / Kurt Squire.

Contents Introduction -- Designing games for impact in context -- Crowd-sourcing knowledge games in science -- Fair play : Scaling teams for impact -- ProgenitorX : Zombies, stem cells & assessment -- Games for healthy minds -- Games, design, schools, and markets -- Private-public partnerships for scale -- Conclusion -- Coda : Making impact in universities.
Abstract "Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2021001822
ISBN9780262542173 (Paperback)