| Contents |
Introduction: Asia / Games \ America / Tara Fickle and Christopher B. Patterson -- Designer roundtable #1: Mixed connections / Emperatriz Ung, Patrick Miller, Minh Le, and Matthew Seiji Burns -- Gaming while Asian / Edmond Y. Chang -- The Asiatic and the anti-Asian pandemic : on Paradise Killer / Christopher B. Patterson -- Asian, adjacent : utopian longing and model minority mediation in Disco Elysium / Takeo Rivera -- Designer roundtable #2: Choose your mothership / Sisi Jiang, Domini Gee, Toby Đõ̂, and Naomi Clark -- Playable deniability : biracial representation and the politics of play in Metal Gear Solid / Keita Moore -- Designing the global body : Japan's postwar modernity in Death Stranding / Yasheng She -- The trophy called "Asian Hands" : on the mythical proficiency of Asian gamers / Prabhash Ranjan Tripathy -- Designer roundtable #3: De-Cultural Imitation Games / Joe Yizhou Xu, Lien B. Tran, Christian Kealoha Miller, and Paraluman (Luna) Javier -- Colonial moments in Japanese video games : a multidirectional perspective / Rachael Hutchinson -- The video game version of the Indian subcontinent : the exotic and the colonized / Souvik Mukherjee -- High-tech Orientalism in play : performing South Koreanness in esports / Gerald Voorhees and Matthew Jungsuk Howard -- Designer roundtable #4: The crumbs of our representation / Robert Yang, Dietrich Squinkifer (Squinky), Rachel Li, and Marina Ayano Kittaka -- Chinese/cheating : procedural racism in Battle Royale Shooters / Huan He -- Romancing the night away : queering animate hierarchies in Hatoful Boyfriend and Tusks / Miyoko Conley -- The Fujoshi trophy and ridiculously hot men : Otome games and postfeminist sensibilities / Sarah Christina Ganzon -- Designer roundtable #5: How do we talk about things that are happening without talking about things that are happening? / Mike Ren Yi, Pamela Punzalan, Melos Han-Tani, and Yuxin Gao -- Hip-hop and fighting games : locating the Blerd between New York and Japan / Anthony Dominguez -- "This is what we do" : Hong Kong protests in Animal Crossing: New Horizons / Haneul Lee -- Coda: Role / play \ race / Christopher B. Patterson and Tara Fickle. |
| Abstract |
"Made in Asia/America explores the key role video games play within the race-makings of Asia/America. Each of its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers, examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices, and innovative scholarly methods, to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an "interactive" editorial method, a genre-expanding approach that encourages hybrid works of auto-theory, queer of color theory, and conversation among game makers and scholars to generate divergent meanings of games, play, and "Asian America."; Contributors. Matthew Seiji Burns, Edmond Y. Chang, Naomi Clark, Miyoko Conley, Toby Đõ̂, Anthony Dominguez, Tara Fickle, Sarah Christina Ganzon, Yuxin Gao, Domini Gee, Melos Han-Tani, Huan He, Matthew Jungsuk Howard, Rachael Hutchinson, Paraluman (Luna) Javier, Sisi Jiang, Marina Ayano Kittaka, Minh Le, Haneul Lee, Rachel Li, Christian Kealoha Miller, Patrick Miller, Keita C. Moore, Souvik Mukherjee, Christopher B. Patterson, Pamela (Pam) Punzalan, Takeo Rivera, Yasheng She, D. Squinkifer, Lien B. Tran, Prabhash Ranjan Tripathy, Emperatriz Ung, Gerald Voorhees, Yizhou (Joe) Xu, Robert Yang, Mike Ren Yi"-- Provided by publisher. |