IEEE Games, Entertainment, Media Conference
| Author/creator | IEEE Games, Entertainment, Media Conference |
| Other author | IEEE Consumer Electronics Society. |
| Other author | Institute of Electrical and Electronics Engineers. |
| Other author | IEEE Xplore (Online service) |
| Format | Electronic |
| Publication Info | [Piscataway, NJ] : [IEEE] |
| Supplemental Content | Click here for full text |
| Subjects |
| Uniform title | IEEE Games, Entertainment, Media Conference (Online) |
| Variant title | Proceedings of IEEE Games, Entertainment, Media Conference |
| Variant title | GEM |
| Variant title | IEEE Games, Entertainment, Media Conference (GEM) |
| Variant title | Issue from 2014 has title: IEEE Games, Media, Entertainment |
| Access restriction | Available only to authorized users. |
| Other forms | Also available in print. |
| Technical details | Mode of access: World Wide Web. |
| Source of description | Description based on: 2015; title from pdf preface page (ieeexplore.ieee.org, viewed January 25 2021). |
| Source of description | Latest issue consulted: 2019 (viewed January 25, 2021). |
| Issued in other form | Print version: IEEE Games, Entertainment, Media Conference. IEEE Games, Entertainment, Media Conference 2831-5510 |
| Genre/form | Electronic journals. |
| LCCN | 2021201104 |
| ISSN | 2766-6530 |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |