The advanced game narrative toolbox / Tobias Heussner.
| Author/creator | Heussner, Tobias |
| Format | Electronic |
| Publication Info | Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2019. |
| Description | pages cm |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Contents | Why authentic diversity, consultants and research are needed in narrative design -- Writing romance and sexuality in games -- Building a universe -- Writing for non-digital games (board games) -- From novel to game and back again -- From movie to game (and back again?) -- "Get it into the game : writing & implementation -- Cinematics & dialogue -- "Get this, kill that, talk with mission & quest design -- Planning your work -- Yes, videogames need story editors! -- Freelancing in games : narrative mercenaries for hire. |
| Bibliography note | Includes bibliographical references. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2018045093 |
| ISBN | 9781138499638 (papeback : acid-free paper) |
| ISBN | 9781138499645 (hardback : acid-free paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |