AI for games / Ian Millington.

Author/creator Millington, Ian
Format Electronic
EditionFirst edition.
Publication InfoBoca Raton : CRC Press, 2022.
Descriptionpages cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Contents What is AI? -- Model of game AI -- Algorithms and data structure -- Game AI -- Techniques -- Supporting technologies.
Abstract "Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI)"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2021027654
ISBN9780367643447 (hardback)
ISBN9780367643430 (paperback)
ISBN(ebook)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available