The digital gaming handbook / [edited by] Roberto Dillon.
| Other author | Dillon, Roberto. |
| Format | Electronic |
| Edition | First edition. |
| Publication Info | Boca Raton : CRC Press, 2020. |
| Description | pages cm |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Contents | Analyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? / Alayna Cole. |
| Abstract | "Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines. Chapters will be presented with applicability across all gaming platforms over a broad range of topics from game content creation through game play at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Selling Points: International experts share their research and experience in game development and design Provided readers with Inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective as well as forward looking examinations of gaming"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2020007800 |
| ISBN | 9780367223847 (hardback) |
| ISBN | 9780367513764 (paperback) |
| ISBN | (ebook) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |