Environment art in the game industry a guide to rich and realistic environments / Henry Kelly.

Author/creator Kelly, Henry
Format Electronic
EditionFirst Edition.
Publication InfoBoca Raton ; London : CRC Press, 2022.
Descriptionpages cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Contents CHAPTER 1: 1.1 My Industry Background -- 1.2 What is an Environment Artist? -- 1.3 What is Set Dressing? -- CHAPTER 2: 2.1 What is PBR? -- CHAPTER 3: 3.1 A Deeper Look into PBR -- CHAPTER 4: 4.1 Substance Designer -- CHAPTER 5: 5.1 Rendering in Marmoset -- 5.2 A Look at Foliage -- 5.3 Detail Bending Foliage -- Conclusion.
Abstract "This book explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget. With a focus on using Substance Designer to create rich, colorful, and realistic environments, the book shows how to improve story-telling and how to think outside of the box. Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, the book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer. The book should appeal to new and aspiring games environment artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of the book give a sneak peek into creating foliage in the game industry. Henry Kelly is Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR & AR"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2021023067
ISBN9780367706760 (Paperback)
ISBN9780367706791 (Hardback)
ISBN(eBook)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available