Game audio programming. principles and practices / edited by Guy Somberg.
| Other author | Somberg, Guy. |
| Format | Electronic |
| Publication Info | Boca Raton, FL : CRC Press, [2021] |
| Description | pages cm |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Abstract | "This is Volume 3 in a sequential series of bi-annual volumes, with each volume comprised of 20-25 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. The authors of the chapters will have used all of the techniques in shipping games, so readers will learn about techniques that are actually practical, with plenty of code examples and diagrams"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2020013271 |
| ISBN | 9780367354138 (hardback) |
| ISBN | 9780367348045 (paperback) |
| ISBN | (ebook) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |