Game audio programming. principles and practices / edited by Guy Somberg.

Other author Somberg, Guy.
Format Electronic
Publication InfoBoca Raton, FL : CRC Press, [2021]
Descriptionpages cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Abstract "This is Volume 3 in a sequential series of bi-annual volumes, with each volume comprised of 20-25 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. The authors of the chapters will have used all of the techniques in shipping games, so readers will learn about techniques that are actually practical, with plenty of code examples and diagrams"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2020013271
ISBN9780367354138 (hardback)
ISBN9780367348045 (paperback)
ISBN(ebook)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available