Game audio with FMOD and Unity / Ciar©Łn Robinson.

Author/creator Robinson, Ciar©Łn.
Format Electronic
Publication InfoNew York : Routledge, Taylor & Francis Group, 2019.
Description1 online resource.
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Contents Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and Unity -- Interactive game objects -- Crate sounds -- Putting the "S" into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Bonus chapter : Parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Mix snapshots -- The health system -- Game over man! -- Game music part 1 : variation -- Game music part 2 : parameter control -- Setting up Unity for music -- Mixing the game : sidechains -- Optimising the game -- Building the game.
General noteIncludes index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Source of descriptionDescription based on print version record and CIP data provided by publisher.
Issued in other formPrint version: Robinson, Ciar©Łn. Game audio with FMOD and Unity New York : Routledge, Taylor & Francis Group, 2019 9781138315969
Genre/formElectronic books.
LCCN 2018053712
ISBN9780429850332 (epub)
ISBN9780429455971 (ebk)
ISBN9780429850349 (pdf)
ISBN9780429850325 ( mobi)
ISBN(pbk ; alk. paper)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available