Game audio with FMOD and Unity / Ciar©Łn Robinson.
| Author/creator | Robinson, Ciar©Łn. |
| Format | Electronic |
| Publication Info | New York : Routledge, Taylor & Francis Group, 2019. |
| Description | 1 online resource. |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Contents | Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and Unity -- Interactive game objects -- Crate sounds -- Putting the "S" into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Bonus chapter : Parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Mix snapshots -- The health system -- Game over man! -- Game music part 1 : variation -- Game music part 2 : parameter control -- Setting up Unity for music -- Mixing the game : sidechains -- Optimising the game -- Building the game. |
| General note | Includes index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Source of description | Description based on print version record and CIP data provided by publisher. |
| Issued in other form | Print version: Robinson, Ciar©Łn. Game audio with FMOD and Unity New York : Routledge, Taylor & Francis Group, 2019 9781138315969 |
| Genre/form | Electronic books. |
| LCCN | 2018053712 |
| ISBN | 9780429850332 (epub) |
| ISBN | 9780429455971 (ebk) |
| ISBN | 9780429850349 (pdf) |
| ISBN | 9780429850325 ( mobi) |
| ISBN | (pbk ; alk. paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |