GPU pro 360 guide to shadows / edited by Wolfgang Engel.

Other author Engel, Wolfgang F.
Format Electronic
EditionFirst edition.
Publication InfoBoca Raton : CRC Press/Taylor & Francis Group, [2019]
Descriptionxiii, 230 pages : illustrations (some color) ; 24 cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Contents Fast conventional shadow filtering -- Hybrid min/max plane-based shadow maps -- Shadow mapping for omnidirectional light using -- Tetrahedron mapping -- Screen space soft shadows -- Variance shadow maps light-bleeding reduction tricks -- Fast soft shadows via adaptive shadow maps -- Adaptive volumetric shadow maps -- Fast soft shadows with temporal coherence -- Mipmapped screen-space soft shadows -- Efficient online visibility for shadow maps -- Depth rejected gobo shadows -- Real-time deep shadow maps -- Practical screen-space soft shadows -- Tile-based Omnidirectional shadows -- Shadow map silhouette revectorization.
Abstract This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmers contained in this volume focus on the rendering techniques of global illumination-- Provided by publisher.
Bibliography noteIncludes bibliographical references.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2018020470
ISBN9780815382478 (pbk. ; alk. paper)
ISBN9780815382485 (hardcover ; alk. paper)
ISBN9781351208352 (ebook)
ISBNebook