GPU pro 360 guide to shadows / edited by Wolfgang Engel.
| Other author | Engel, Wolfgang F. |
| Format | Electronic |
| Edition | First edition. |
| Publication Info | Boca Raton : CRC Press/Taylor & Francis Group, [2019] |
| Description | xiii, 230 pages : illustrations (some color) ; 24 cm |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Contents | Fast conventional shadow filtering -- Hybrid min/max plane-based shadow maps -- Shadow mapping for omnidirectional light using -- Tetrahedron mapping -- Screen space soft shadows -- Variance shadow maps light-bleeding reduction tricks -- Fast soft shadows via adaptive shadow maps -- Adaptive volumetric shadow maps -- Fast soft shadows with temporal coherence -- Mipmapped screen-space soft shadows -- Efficient online visibility for shadow maps -- Depth rejected gobo shadows -- Real-time deep shadow maps -- Practical screen-space soft shadows -- Tile-based Omnidirectional shadows -- Shadow map silhouette revectorization. |
| Abstract | This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmers contained in this volume focus on the rendering techniques of global illumination-- Provided by publisher. |
| Bibliography note | Includes bibliographical references. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2018020470 |
| ISBN | 9780815382478 (pbk. ; alk. paper) |
| ISBN | 9780815382485 (hardcover ; alk. paper) |
| ISBN | 9781351208352 (ebook) |
| ISBN | ebook |