Immersion, narrative, and gender crisis in survival horror video games / Andrei Nae.

Author/creator Nae, Andrei, 1989-
Format Electronic
Publication InfoAbingdon, Oxon ; New York, NY : Routledge, 2022.
Descriptionvolumes cm.
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

SeriesRoutledge advances in game studies
Contents Preface -- Acknowledgements -- Introduction -- Part I: immersion and gender in action games -- Immersion in mainstream action games -- The gender politics of immersion -- Part II: classical survival horror games -- Welcome to the survival horror: the deconstruction of gender in resident evil -- The verisimilar representation and simulation of masculinity in crisis in Silent Hill -- The horrors of Ie ideology in Fatal Frame: Shojo fights demonic ghost of Otome to save Otaku -- The crisis of naturalizing gender in forbidden Siren -- Part III: postclassical survival horror games -- Resident Evil -- Reinventing the survival horror -- Survival horror's normative backlash in Condemned: criminal origins -- Amanda Ripley: from Final Girl to Action Girl in Alien: isolation -- Marginalization and intersectionality in Hellblade: Senua's Sacrifice -- Concluding remarks: survival horror for surviving under patriarchy.
Abstract "This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology"--
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2021019567
ISBN9780367894115 (hardback)
ISBN9781032048062 (paperback)
ISBN(ebook)