The re-emergence of virtual reality / Leighton Evans.

Author/creator Evans, Leighton, 1979-
Format Electronic
Publication InfoNew York, NY ; Milton Park, Abingdon, Oxon : Routledge, 2019.
Description1 online resource.
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

SeriesRoutledge focus on digital culture
Contents Introduction -- A (brief) cultural history of VR -- The VR business model -- Immersion, of the unique selling point of VR -- Barriers to consumer VR -- Content and the cultural impact of early consumer VR -- Conclusions and a possible future of consumer VR.
Abstract "In this short book, Evans interrogates the implications of VR's re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Source of descriptionDescription based on print version record and CIP data provided by publisher; resource not viewed.
Issued in other formPrint version: Evans, Leighton, 1979- Re-emergence of virtual reality New York, NY ; Milton Park, Abingdon, Oxon : Routledge, 2019 9781138542259
Genre/formElectronic books.
LCCN 2018046521
ISBN9781351009324 (ebk)
ISBN(hbk)