Writing successful undergraduate dissertations in games development and computer science / Thomas Hainey and Gavin Baxter.

Contents Introduction to Dissertations -- Academic Rigour -- Citations, Referencing and Hierarchy of Academic Sources -- Research Ethics -- Dissertation Structure in Games Development and Computer Science -- Research Methodologies and Methods -- Formulating Research Questions: Performing a Literature Review -- Selecting a Software or Games Development Life Cycle Methodology -- Selecting a Software Design Modelling Language (SDML) -- Design -- Implementation -- Testing -- Evaluation -- Statistical Analysis Techniques -- Discussion -- Conclusions -- References -- Appendices -- Writing Up and Proof Reading -- Data Collection Mechanisms -- General Questionnaire Design -- Basic Intervention Experimental Design -- General Academic Writing Tips -- Presenting Research -- Defending Research -- Summary.
Abstract "Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation-based. This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in Computer Science, Software Engineering or Games Development"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2022023968
ISBN9780367517076 (Hardback)
ISBN9780367517083 (Paperback)
ISBN(eBook)