MEL Scripting for Maya Animators

Author/creator Wilkins, Mark R. Author
Other author Kazmier,Chris Author
Other author Osterburg,Stephan Author
Format Electronic
Edition2nd ed.
Publication InfoNew York : Elsevier Ipswich : Ebsco Publishing [Distributor]
Supplemental ContentFull text available from eBook - Computer Science 1995 - 2006
Subjects

SeriesMK18/the Morgan Kaufmann Ser. in Computer Graphics Ser.
Summary Annotation Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9780080470719
ISBN0080470718 (E-Book) Active Record
Stock number00008838

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available